
In several areas, you'll find Holo Pelts. Now, he's ready to go show it to his master. Then, go back and talk to him and he should be happy that you like his art.

He wants you to admire his work, so go stare at the painting. Walk toward the hat and the Green Ooze will pop out. With this done, you'll be taken to the Green Ooze's world. Now, you can go into the third room and input the Sigils into the totem in the corner. If you do this in the right place, you'll see the Skull and Crossbones Sigil. If you move your mouse over the right down diagonal, you'll see a secret path.Ĭlick it to make it spin and then click it again to use the flash. The short answer for fighting this boss is that you need to have earned the Mycologist's Key in Act 2 and then go to the Waypoint between the Beast area and the Dead area. We would recommend waiting until you've built up your deck a bit, but that's up to you. Speaking of the Secret Boss, you can actually encounter him relatively early. However, having a card this powerful in your hand is worth it, especially if you want to take on the Secret Boss.
INSCRYPTION MUSHROOM CODE
Yes, it's technically cheating because you won't learn the code until you make it all the way to the final Uberbot's lair. If you took the time to level up the Ourobot in Act 2, we recommend doing this right away.

You don't actually find this clue until much later in the game, but if you set the clock to 4:00, you'll get your prize.

You can also, if you want, get back the Ouroboros, though it's been renamed the Ourobot. This time, you're given the Airborne Sigil as a clue for an upcoming puzzle. You might remember this solution from Act 1 and it still works here. The first thing you should do is set the time to 11:00.
